Description

Blueprint SkelMesh Component > Anim Class does not handle identical AnimBP names.

Some background is that the identically named ABP was retargeted to the Headless mannequin in this project. Workaround is to change the ABP name

Steps to Reproduce
  1. Open the attached project
  2. In the Test_AssignAnimClass folder, open the ThirdPersonCharacter
  3. Select the "Mesh" component
  4. In the details panel, change the SkeletalMesh to the Headless mannequin
  5. Select the AnimClass dropdown
  6. Hover over the bubble icons next to the options and select the ThirdPerson_AnimBP that is in the Test_AssignAnimClass folder
  7. Hit the magnifying glass to see which item was assigned in the Content Browser

Result: The ABP from Mannequin/Animations is assigned, not the one that was selected
Expected: ABP from Test_AssignAnimClass folder is assigned

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Fixed
ComponentOLD - Anim
Affects Versions4.134.14
Target Fix4.16
Fix Commit3369610
Main Commit3385232
CreatedDec 15, 2016
ResolvedMar 29, 2017
UpdatedMay 18, 2020