There are tiled artifacts that appear on Mac Sierra when reflection captures overlap.
Tested with Asset #3595
MacOS Sierra Version: 10.12.1
NVIDIA GeForce GT 750M Driver: 367.15.10.05f01
1. Open UE4 on Mac running Sierra
2. Setup a level with a Reflective material surface
3. Added two reflection captures that overlap
4. Build Lighting and move the camera around or separate the reflection captures so that you are seeing an overlapping area.
Results: Tiled Artifacts on the Mac with Reflection Captures that overlap.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
How does TArray loop correctly remove elements in blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.14, 4.15 |
Target Fix | 4.16 |
Created | Dec 16, 2016 |
---|---|
Resolved | Apr 13, 2017 |
Updated | Apr 27, 2018 |