Description

Tasks in the behavior tree are visually represented as running parallel to one another instead of sequentially when looking at the behavior tree visualizer. This does not seem to have an effect on functionality.

Steps to Reproduce
  1. Open the editor
  2. Create a new blackboard
  3. Add an ObjectKey
  4. Create a new behavior tree
  5. Recreate the BT in the attached screenshot
  6. Create a new Pawn
  7. Create a new AI Controller and assign it to the pawn
  8. In the AI Controller blueprint, on Begin Play, add a Run Behavior Tree node and run the BT you created earlier
  9. Add the pawn to the level
  10. PIE

Result: Notice that both tasks in the sequence are appearing to run parallel to one another.

Expected: Tasks would run sequentially.

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Fixed
ComponentUE - AI
Affects Versions4.13.24.14
Target Fix4.16
Fix Commit3242825
Main Commit3252563
CreatedDec 19, 2016
ResolvedDec 22, 2016
UpdatedApr 27, 2018