Link to Duplicate: https://issues.unrealengine.com/issue/UE-40128
Crash when toggling between Stereo on and Stereo off after launching the game via right clicking the uproject. After toggling stereo on and off a few times, the session crahes
Expected: The mode would toggle between Stereo on and off
Result: After toggling stereo on and off a few times, the session crahes
ntdll!<Unknown> ntdll!<Unknown> LibOVRRT64_1!<Unknown> LibOVRRT64_1!<Unknown> LibOVRRT64_1!<Unknown> LibOVRRT64_1!<Unknown> UE4Editor_OculusRift!OculusRift::FLayerManager::SubmitFrame_RenderThread() oculusriftlayers.cpp:395 UE4Editor_OculusRift!OculusRift::FCustomPresent::FinishRendering() oculusriftrender.cpp:1074 UE4Editor_OculusRift!OculusRift::FCustomPresent::Present() oculusriftrender.cpp:943 UE4Editor_D3D11RHI!FD3D11Viewport::PresentChecked() d3d11viewport.cpp:261 UE4Editor_D3D11RHI!FD3D11Viewport::Present() d3d11viewport.cpp:458 UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIEndDrawingViewport() d3d11viewport.cpp:562 UE4Editor_RHI!FRHICommandList::EndDrawingViewport() rhicommandlist.cpp:1347 UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() slaterhirenderer.cpp:486 UE4Editor_SlateRHIRenderer!TGraphTask<`FSlateRHIRenderer::DrawWindows_Private'::`35'::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() taskgraphinterfaces.h:868 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679 UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:320 UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:454 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.14.1 |
Target Fix | 4.16 |
Created | Dec 22, 2016 |
---|---|
Resolved | Jan 4, 2017 |
Updated | Apr 27, 2018 |