Crash occurs when the user select an AI-controlled pawn while simulating in viewport. This seems to only occur if the pawn is moving or getting directions from the controller (example, if you select the pawn before it moves, it won't crash. But if you have it selected while it starts moving, the crash will occur).
This does not occur in //UE4/Main or //UE4/Release-4.15.
RESULT
Crash
UE4Editor_GameplayDebugger!UGameplayDebuggerRenderingComponent::CreateSceneProxy() gameplaydebuggerrenderingcomponent.cpp:167 UE4Editor_Renderer!FScene::AddPrimitive() rendererscene.cpp:679 UE4Editor_GameplayDebugger!UGameplayDebuggerRenderingComponent::CreateRenderState_Concurrent() gameplaydebuggerrenderingcomponent.cpp:181 UE4Editor_Engine!UActorComponent::RecreateRenderState_Concurrent() actorcomponent.cpp:1258 UE4Editor_Engine!UActorComponent::DoDeferredRenderUpdates_Concurrent() actorcomponent.cpp:1328 UE4Editor_Engine!<lambda_759612662c4fc5eb1a507ed6a5a348e8>::operator() leveltick.cpp:930 UE4Editor_Engine!ParallelForWithPreWork() parallelfor.h:221 UE4Editor_Engine!UWorld::SendAllEndOfFrameUpdates() leveltick.cpp:944 UE4Editor_Renderer!FRendererModule::BeginRenderingViewFamily() scenerendering.cpp:1834 UE4Editor_UnrealEd!FEditorViewportClient::Draw() editorviewportclient.cpp:3379 UE4Editor_Engine!FViewport::Draw() unrealclient.cpp:1185 UE4Editor_UnrealEd!FEditorViewportClient::StopTracking() editorviewportclient.cpp:2439 UE4Editor_UnrealEd!FEditorViewportClient::InputKey() editorviewportclient.cpp:2364 UE4Editor_UnrealEd!FLevelEditorViewportClient::InputKey() leveleditorviewport.cpp:2505 UE4Editor_Engine!FSceneViewport::OnMouseButtonUp() sceneviewport.cpp:552 UE4Editor_Slate!SViewport::OnMouseButtonUp() sviewport.cpp:192 UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5052 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:238 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:5041 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5504 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5481 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1698 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2120 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:979 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2971 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:130 UE4Editor!WinMain() launchwindows.cpp:206 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40069 in the post.
0 |
Fix Commit | 3244466 |
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Main Commit | 3252563 |
Created | Dec 28, 2016 |
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Resolved | Jan 1, 2017 |
Updated | Apr 27, 2018 |