Crouch node does not appear to have any affect when called. The Is Crouching always returns false

Steps to Reproduce
  1. Open third person template
  2. Open ThirdPersonCharacter
  3. Create the blueprint in the attached image
  4. Play in Editor
  5. Press the 'Q' key
  6. Notice that the print string never changes to true

Expected: The print string would print out True when the crouch node is called and then print out false when the Un Crouch node is called.
Result: The Is Crouching always returns false

Community References

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By Design
ComponentUE - Gameplay - Player Movement
Affects Versions4.14.1
Target Fix4.16
CreatedJan 3, 2017
ResolvedJan 3, 2017
UpdatedApr 27, 2018