Crouch node does not appear to have any affect when called. The Is Crouching always returns false
Expected: The print string would print out True when the crouch node is called and then print out false when the Un Crouch node is called.
Result: The Is Crouching always returns false
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1 |
Component | UE - Gameplay - Player Movement |
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Affects Versions | 4.14.1 |
Target Fix | 4.16 |
Created | Jan 3, 2017 |
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Resolved | Jan 3, 2017 |
Updated | Apr 27, 2018 |