Crouch node does not appear to have any affect when called. The Is Crouching always returns false
Expected: The print string would print out True when the crouch node is called and then print out false when the Un Crouch node is called.
Result: The Is Crouching always returns false
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| 1 |
| Component | UE - Gameplay - Player Movement |
|---|---|
| Affects Versions | 4.14.1 |
| Target Fix | 4.16 |
| Created | Jan 3, 2017 |
|---|---|
| Resolved | Jan 3, 2017 |
| Updated | Apr 27, 2018 |