Noticing a couple assets remaining when force deleting a folder in a first person template.
Regression: Yes works in 4.13
Result: 3 assets remain after force deleting
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40121 in the post.