Add a light to a blueprint
Move it away from the origin
Right click on the component and duplicate it
Notice that the new light is now a child of the previous light and that its
transform is now incorrectly doubled.
Ideally, the duplicated mesh's transform would not double and it's
hierarchy would mimic the original light's as opposed to becoming a child
of the previous component.
[image: Inline image 1]
[image: Inline image 2]
Add a light to a blueprint
Move it away from the origin
Right click on the component and duplicate it
Notice that the new light is now a child of the previous light and that its
transform is now incorrectly doubled.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40218 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Target Fix | 4.16 |
Created | Jan 4, 2017 |
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Resolved | Apr 17, 2017 |
Updated | May 12, 2017 |