Description

Add a light to a blueprint
Move it away from the origin
Right click on the component and duplicate it

Notice that the new light is now a child of the previous light and that its
transform is now incorrectly doubled.

Ideally, the duplicated mesh's transform would not double and it's
hierarchy would mimic the original light's as opposed to becoming a child
of the previous component.

[image: Inline image 1]

[image: Inline image 2]

Steps to Reproduce

Add a light to a blueprint
Move it away from the origin
Right click on the component and duplicate it
Notice that the new light is now a child of the previous light and that its
transform is now incorrectly doubled.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40218 in the post.

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Fixed
Fix Commit3395678
Main Commit3427032
Release Commit3395678
CreatedJan 4, 2017
ResolvedApr 17, 2017
UpdatedMay 12, 2017