Capsule Collision component has incorrect physics collision when rotated. This only seems to happen when the Capsule Collision is a child of another component that is simulating physics. If the parent is not simulating physics, the collision is as expected.

User Description:

the rotation of parented capsule colliders seem the be ignored in physics simulation. This only seem to occur in combination of a box collider as a parent and capsule collider as a childs. I also tested it with boxes as childs, that works fine. Also if a capsule is a parent it works correctly.

Steps to Reproduce

1. Open the attached test project
2. PIE
3. See the actor fall and the capsule collide correctly > Stop PIE
4. Open the BP_Actor01
5. Select the Capsule Collision component
6. In the Details panel, set the X-Rotation to 90
7. Compile & save
8. PIE

Results: The Capsule Collision will still collide like the capsule is standing upright

Expected: For the collision to be rotated with the Capsule Collision component

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ComponentUE - Simulation - Physics
Affects Versions4.
Target Fix4.16
Fix Commit3362796
Main Commit3385232
CreatedJan 5, 2017
ResolvedMar 24, 2017
UpdatedApr 27, 2018