Description

Cannot change the Strength value on a Physics Constraint to anything other than the default value in the Viewport Details panel. When changed the editor will pause and replace the value with —

This also happens to the Max Force value and all the same fields in the Angular Motor section.

User Description:

Create an actor blueprint, add 2 static meshes and a Physics constraint inside. Setup the constraint between the 2 static mesh components. Drop the blueprint inside the scene. In the details panel of the actor blueprint, navigate to the physics constraint and try to change the "Position Target Strength". If I add a value other then the default value, 3 lines appear.

Steps to Reproduce

1. Open QA-Game
2. Create an actor class BP & open it
3. Add a Physics Constraint component
4. Compile & save
5. Place the BP into the level
6. Select the BP and go to the Viewport Details panel > Select the PhysicsConstraint
7. Scroll down to Linear Motor
8. Select the first checkbox under Position Target > Set the Strength to 500

Results: Instead of the value entered, the editor will pause and then replace the value with —

Expected: To be able to edit the Strength setting per actor to whatever value is needed

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.13.24.14.24.16
Target Fix4.16
Fix Commit3288978
Main Commit3362661
CreatedJan 5, 2017
ResolvedFeb 6, 2017
UpdatedApr 27, 2018