Plugin mount point registration doesn't mount paths relative to both root and engine, only relative to root while most other Engine directory mount point registrations include both ../../Content/... and ../../../Engine/Content/...
The DefaultConvertToRelativePath has a path in the while loop where it will try to resolve against the binaries directory which results in plugin assets in the Engine directory to resolve to ../../Plugins/... instead of ../../../Engine/Plugins/...
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What controls of umg have mouse wheel events in UE4.27?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40317 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.14, 4.15, 4.16 |
Target Fix | 4.19 |
Created | Jan 6, 2017 |
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Resolved | Nov 29, 2017 |
Updated | Apr 27, 2018 |