Using Convert Actor when the wrong level is selected can cause the actor to move levels. This doesn't seem to happen with every actor type but is 3/3 reproducible using the steps provided.

User Description:

When I have multiple levels in my world and convert an Actor to a different type using the “Convert Actor” functionality, the following seems to happen (I reproduced it several times): 1. The Actor is deleted. 2. A new Actor of the desired type is spawned in my currently selected Level which might not be the one where the original Actor was!

Steps to Reproduce

1. Open QA-Game
2. Top tab > Windows *> *Levels *> Create a new level named *Level02
3. In the Modes panel, add a Blocking Volume to the level
4. In the Levels panel, double-click the Persistent Level
5. In the Viewport Details panel of the Blocking Volume, Actor > Convert Actor > Select NavModifierVolume

Results: The Blocking Volume that was just converted will move to the *Persistent Level
Expected: For the actor to stay on it's level unless specifically told to move using the Move Selected Actors To Level from the Levels dropdown

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Affects Versions4.
Target Fix4.16
Fix Commit3290721
Main Commit3341914
CreatedJan 9, 2017
ResolvedFeb 7, 2017
UpdatedApr 27, 2018