Using Convert Actor when the wrong level is selected can cause the actor to move levels. This doesn't seem to happen with every actor type but is 3/3 reproducible using the steps provided.
When I have multiple levels in my world and convert an Actor to a different type using the “Convert Actor” functionality, the following seems to happen (I reproduced it several times): 1. The Actor is deleted. 2. A new Actor of the desired type is spawned in my currently selected Level which might not be the one where the original Actor was!
1. Open QA-Game
2. Top tab > Windows *> *Levels *> Create a new level named *Level02
3. In the Modes panel, add a Blocking Volume to the level
4. In the Levels panel, double-click the Persistent Level
5. In the Viewport Details panel of the Blocking Volume, Actor > Convert Actor > Select NavModifierVolume
Results: The Blocking Volume that was just converted will move to the *Persistent Level
Expected: For the actor to stay on it's level unless specifically told to move using the Move Selected Actors To Level from the Levels dropdown
Head over to the existing Questions & Answers thread and let us know what's up.