Actors with deformers do not deform when holdout is enabled in Movie Render Graph
[Link Removed]
From EPS:
We use Movie Render Graph with multiple layer output and one of the layers is used to obtain a character matte. We collect character actors using a Collection and apply Holdout Modifier, so they render as a black hole.
However, we have noticed, that with the Holdout active on a layer, the geometry does not take deformers into account, such as squash and stretch. As a result, our character matte does not match the characters on the beauty layer and cannot be used in Post. This is serious, as we render a lot of cartoony animated movies and squash-stretch deformers are very common.
Please see the attached repro project. Made in UE 5.7, but issue has been encountered in 5.8 as well.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-403701 in the post.
| 0 |
| Component | UE - CAPT - Color Pipeline and Rendering - MRQ |
|---|---|
| Affects Versions | 5.8.4 |
| Target Fix | 5.8.5 |
| Created | Oct 16, 2026 |
|---|---|
| Updated | Oct 19, 2026 |