Skeletal meshes with cloth will disappear at the edge of the viewport. If timed right (hard to repro, you can see it flicker repeatedly.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the level QA-Promotion.
  3. Play in viewport.
  4. Move the camera until the cloth skeletal mesh is starting to go off the edge of the screen.


The cloth will disappear.

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ComponentUE - Simulation - Physics - Character
Affects Versions4.144.15
Target Fix4.16
Fix Commit3378268
Main Commit3385232
CreatedJan 10, 2017
ResolvedApr 4, 2017
UpdatedApr 27, 2018