Description

Skeletal meshes with cloth will disappear at the edge of the viewport. If timed right (hard to repro, you can see it flicker repeatedly.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the level QA-Promotion.
  3. Play in viewport.
  4. Move the camera until the cloth skeletal mesh is starting to go off the edge of the screen.

RESULT

The cloth will disappear.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40407 in the post.

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Fixed
ComponentUE - Simulation - Physics - Character
Affects Versions4.144.15
Target Fix4.16
Fix Commit3378268
Main Commit3385232
CreatedJan 10, 2017
ResolvedApr 4, 2017
UpdatedApr 27, 2018