Increasing the Capsule Half Height size of a Capsule Component of a Character class in a multiplayer game results in other clients getting inaccurate (jittery) collision when colliding against meshes with convex or box collision. (See attached image)
Regression: No
na
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.14 |
Target Fix | 4.16 |
Fix Commit | 3373624 |
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Main Commit | 3380073 |
Created | Jan 10, 2017 |
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Resolved | Mar 31, 2017 |
Updated | Apr 27, 2018 |