Increasing the Capsule Half Height size of a Capsule Component of a Character class in a multiplayer game results in other clients getting inaccurate (jittery) collision when colliding against meshes with convex or box collision. (See attached image)
Regression: No
na
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| 0 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.14 |
| Target Fix | 4.16 |
| Fix Commit | 3373624 |
|---|---|
| Main Commit | 3380073 |
| Created | Jan 10, 2017 |
|---|---|
| Resolved | Mar 31, 2017 |
| Updated | Apr 27, 2018 |