Description

Open QAGame and duplicate Player_RunBlend to Player_RunBlend2. Create an animation blueprint for M_Avg_Base_AnimSkeleton and set it up in the screen shot below. ( "New Var 0" and "New Var 1" contain references to Player_RunBlend and Player_RunBlend2)

[Link Removed]

When previewing the Select variable toggles between the 2 animations and the reset variable toggles whether the time gets reset or not.

Steps to Reproduce

See description

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40446 in the post.

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Fixed
ComponentOLD - Anim
Affects Versions4.15
Target Fix4.16
Fix Commit3353847
Main Commit3362661
CreatedJan 11, 2017
ResolvedMar 20, 2017
UpdatedMay 18, 2020