The vectorized version of FTransform::Accumulate and FTransform::AccumulateWithAdditiveScale3D only blend the rotation, but not the translation or scale.
This is divergent behavior from the non-vectorized versions which do.
N/A
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How to delete some elements correctly when deleting an array loop?
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Why does the REMOVE method of map container remove elements have memory leaks?
Why RevisionControl connect failed in Unreal5.4 but Unreal5.3 success
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40469 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.13, 4.14, 4.15 |
Target Fix | 4.16 |
Fix Commit | 3254200 |
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Main Commit | 3293329 |
Created | Jan 11, 2017 |
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Resolved | Jan 11, 2017 |
Updated | Apr 27, 2018 |