Bone LOD preview should be correspond to the removed bones array changing
The licencee wants to use same bones lod setup for those skeletalmeshes which are all sharing same skeleton via copying and pasting Removed bones array in those mesh between. When they were doing this they found this problem
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Hey, why do i get this when i snap two similar meshes together?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40500 in the post.
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Component | OLD - Anim |
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Affects Versions | 4.14.3 |
Target Fix | 4.16 |
Fix Commit | 3378342 |
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Main Commit | 3385232 |
Created | Jan 12, 2017 |
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Resolved | Apr 4, 2017 |
Updated | May 18, 2020 |