If the user unhooks their Oculus HMD (USB cable) from the PC while a level is loading the editor will crash
Expected: VR preview would shut down and return the user to the editor
Result: The editor crashes
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIClearColorTextures() d3d11commands.cpp:1754 UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIClearColorTexture() d3d11commands.cpp:1736 UE4Editor_Renderer!FRCPassPostProcessTonemap::Process() postprocesstonemap.cpp:1314 UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() renderingcompositiongraph.cpp:656 UE4Editor_Renderer!FRenderingCompositePassContext::Process() renderingcompositiongraph.cpp:211 UE4Editor_Renderer!FPostProcessing::Process() postprocessing.cpp:1938 UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:1251 UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1649 UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:868 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679 UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:320 UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:454 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40534 in the post.
4 |
Component | UE - Platform - XR |
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Affects Versions | 4.14.3 |
Target Fix | 4.16 |
Created | Jan 12, 2017 |
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Resolved | Apr 10, 2017 |
Updated | Sep 16, 2019 |