When the following settings are changed in a Timeline in a Blueprint, the blueprint is not dirtied, meaning that the changes won't be compiled or saved upon playing or using Save All.

Use Last Keyframe?
Ignore Time Dilation

Regression?: No
This also occurred in 4.13

Steps to Reproduce
  1. Create a new project
  2. Create a new blueprint based off of Actor
  3. Add a Timeline to the event graph
  4. Double click the Timeline to open its settings
  5. Add a float curve and compile/save the blueprint
  6. Change the Length, Use Last Keyframe?, Autoplay, Loop, Replicated, Ignore Time Dilation settings
    Result: Upon changing these settings, the blueprint is not dirtied (prompted for compile or save)
    Expected: The blueprint is prompted to be compiled and saved, making it automatically be compiled upon play

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ComponentUE - Gameplay - Blueprint
Affects Versions4.
Target Fix4.16
Fix Commit3272401
Main Commit3298251
CreatedJan 16, 2017
ResolvedJan 25, 2017
UpdatedApr 27, 2018