We don't currently multiply by the parent widget's color and opacity when calculating the color and opacity of a text block's outline. Since color and opacity are precalculated before the outline is drawn, we'll probably need to modify FSlateDrawElement::MakeShapedText to pass through the parent color and opacity and do the multiplication later.
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How to add ico in windows system tray just like launcher
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40691 in the post.
4 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.14.3, 4.16 |
Target Fix | 4.16 |
Fix Commit | 3310044 |
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Main Commit | 3341914 |
Created | Jan 16, 2017 |
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Resolved | Feb 17, 2017 |
Updated | Apr 27, 2018 |