Server are not visible to clients in ShooterGame when the LAN is set to off. This occurs on all native platforms when trying to connect to each other when the LAN is off.
REGRESSION: Yes
Worked: 4.14.3. Binary CL-3251583
Broken: 4.15 CL-3258813
Result: Servers will not be visible for the client.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40762 in the post.
1 |
Component | UE - Networking |
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Affects Versions | 4.15, 4.16 |
Target Fix | 4.16 |
Fix Commit | 3292286 |
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Main Commit | 3362661 |
Created | Jan 17, 2017 |
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Resolved | Feb 8, 2017 |
Updated | Apr 27, 2018 |