Actor leaves behind ghost collision when detached and simulating physics. The collision doesn't show when 'Show Collision' is enabled but from the physics simulation it is clear that a collision box still remains in the attached location.
1. Open the attached test project
2. PIE
3. Once loaded, Press the F-key to detach one of the cubes and simulate physics
Results: The 2 cubes will fall and will collide with the floor as if the 3rd cube was still attached. The 3rd cube will still have correct collision around the mesh.
Expected: For the 3rd cube to not leave behind a 'ghost' collision when it is detached using this method. Open 'ManageBP' to see the BP setup.
Head over to the existing Questions & Answers thread and let us know what's up.
| 4 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.14.3, 4.15 |
| Target Fix | 4.16 |
| Fix Commit | 3363295 |
|---|---|
| Main Commit | 3385232 |
| Created | Jan 18, 2017 |
|---|---|
| Resolved | Mar 24, 2017 |
| Updated | Apr 27, 2018 |