Auto-Play doesn't work when keying actors in a sub-level using Initially Loaded and Visible (Packaged Game Only)
In the attached project, the only item in the persistent level is the Sequence Actor
This could be a result of the order the engine chooses to handle the actions of Initially Loaded/Visible and Auto-Play sequences. It's as if it tries to play the persistent level sequence before sub-levels are loaded.
Result: Actors do not appear/disappear as the sequence plays
Expected: Actors behave the same as in PIE
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.16 |
Fix Commit | 3371364 |
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Main Commit | 3379345 |
Created | Jan 19, 2017 |
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Resolved | Mar 30, 2017 |
Updated | Apr 27, 2018 |