When the user switches between profiles in Preview Scene Settings, the lighting rig rotation changes randomly, and doesn't stick with the rotation that was set in the profile.
RESULT
Each time the user selects a different profiles, the rotation of the lighting rig changes.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40877 in the post.
0 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.14.3, 4.15, 4.16 |
Target Fix | 4.16 |
Fix Commit | 3335119 |
---|---|
Main Commit | 3362661 |
Created | Jan 19, 2017 |
---|---|
Resolved | Mar 7, 2017 |
Updated | May 18, 2020 |