The editor is crashing when attempting to open the BlueprintRenderToTarget map in ContentExamples.
The crash does not occur in PIE, Standalone Game, or -game
Result: Crash
ContentExamples!FName::ToString() ContentExamples!TEnqueueUniqueRenderCommandType<UKismetRenderingLibrary::DrawMaterialToRenderTarget(UObject*, UTextureRenderTarget2D*, UMaterial ContentExamples!TGraphTask<TEnqueueUniqueRenderCommandType<UKismetRenderingLibrary::DrawMaterialToRenderTarget(UObject*, UTextureRenderTarget2D* ContentExamples!FNamedTaskThread::ProcessTasksNamedThread() ContentExamples!FNamedTaskThread::ProcessTasksUntilQuit() ContentExamples!FTaskGraphImplementation::ProcessThreadUntilRequestReturn() ContentExamples!RenderingThreadMain() ContentExamples!FRenderingThread::Run() ContentExamples!FRunnableThreadPThread::Run() ContentExamples!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40908 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3295320 |
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Created | Jan 20, 2017 |
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Resolved | Mar 20, 2017 |
Updated | May 8, 2017 |