Description

The editor is crashing when attempting to open the BlueprintRenderToTarget map in ContentExamples.

The crash does not occur in PIE, Standalone Game, or -game

Steps to Reproduce
  1. Launch packaged ContentExamples
  2. Hit the ~ and enter Open BlueprintRenderToTarget

Result: Crash

Callstack
ContentExamples!FName::ToString() 
ContentExamples!TEnqueueUniqueRenderCommandType<UKismetRenderingLibrary::DrawMaterialToRenderTarget(UObject*, UTextureRenderTarget2D*, UMaterial 
ContentExamples!TGraphTask<TEnqueueUniqueRenderCommandType<UKismetRenderingLibrary::DrawMaterialToRenderTarget(UObject*, UTextureRenderTarget2D* 
ContentExamples!FNamedTaskThread::ProcessTasksNamedThread() 
ContentExamples!FNamedTaskThread::ProcessTasksUntilQuit() 
ContentExamples!FTaskGraphImplementation::ProcessThreadUntilRequestReturn() 
ContentExamples!RenderingThreadMain() 
ContentExamples!FRenderingThread::Run() 
ContentExamples!FRunnableThreadPThread::Run() 
ContentExamples!FRunnableThreadPThread::_ThreadProc() 
libsystem_pthread.dylib!<Unknown> 
libsystem_pthread.dylib!<Unknown> 
libsystem_pthread.dylib!<Unknown>

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Fixed
ComponentUE - Graphics Features
Affects Versions4.15
Target Fix4.16
Fix Commit3295320
CreatedJan 20, 2017
ResolvedMar 20, 2017
UpdatedMay 8, 2017