Noticed that deleting audio subtrack deletes the entire track.
This also appear to happen to affect any property on the track. If I make it inactive or lock it that property applies to each subtrack and not the individual tracks.
Result: Entire track is deleted.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40955 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3312108 |
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Main Commit | 3617655 |
Created | Jan 20, 2017 |
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Resolved | Feb 20, 2017 |
Updated | Apr 27, 2018 |