Description

The user on this answerhub thread has reported a strange issue with bloom when using metal on newer ios devices. It looks like the material is creating NaNs or overflowing producing errors in the bloom post processing stage.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40978 in the post.

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.14.3
Target Fix4.16
Fix Commit3318819
Main Commit3383473
CreatedJan 23, 2017
ResolvedFeb 23, 2017
UpdatedSep 16, 2019