Splash screens never clear on oculus.
Testing in 4.14 it seems like UOculusFunctionLibrary::HideLoadingSplashScreen() is never called, maybe still the case in newer versions? Was unable to clear a splash screen in 4.15, but didn't debug the code in 4.15
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41124 in the post.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.16 |
Created | Jan 26, 2017 |
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Resolved | Mar 20, 2017 |
Updated | Sep 16, 2019 |