Description

Particle Float Parameter for the EventReceiver Spawn doesn't update when accessed via blueprint it just retains whatever default value is assigned in cascade. I've confirmed other modules work as expected.

Steps to Reproduce
  1. Open attached project
  2. PIE and press the "T" key

RESULT
A Particle Emitter is spawned in the middle of the map and "0" is printed on screen.
Two particles should be visible.

EXPECTED
A Particle Emitter is spawned in the middle of the map and "10" is printed on screen.
Twelve particles should be visible.

Have Comments or More Details?

Head over to the existing AnswerHub thread and let us know what's up.

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Won't Fix
ComponentUE - Rendering - Niagara
Affects Versions4.13.24.14.34.154.19
CreatedJan 26, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021