Particle Float Parameter for the EventReceiver Spawn doesn't update when accessed via blueprint it just retains whatever default value is assigned in cascade. I've confirmed other modules work as expected.
RESULT
A Particle Emitter is spawned in the middle of the map and "0" is printed on screen.
Two particles should be visible.
EXPECTED
A Particle Emitter is spawned in the middle of the map and "10" is printed on screen.
Twelve particles should be visible.
Head over to the existing Questions & Answers thread and let us know what's up.
7 |
Component | UE - Niagara |
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Affects Versions | 4.13.2, 4.14.3, 4.15, 4.19 |
Created | Jan 26, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |