Crash occurs when the user attempts to open an anim blueprint containing the Ragdoll node, when Immediate Physics is disabled.
RESULT
Crash.
UE4Editor_Engine!UEdGraphPin::SerializePin() edgraphpin.cpp:1524
UE4Editor_Engine!UEdGraphPin::SerializePinArray() edgraphpin.cpp:1468
UE4Editor_Engine!UEdGraphPin::Serialize() edgraphpin.cpp:1324
UE4Editor_Engine!UEdGraphPin::SerializePin() edgraphpin.cpp:1613
UE4Editor_Engine!UEdGraphPin::SerializePinArray() edgraphpin.cpp:1468
UE4Editor_Engine!UEdGraphNode::Serialize() edgraphnode.cpp:348
UE4Editor_BlueprintGraph!UK2Node::Serialize() k2node.cpp:77
UE4Editor_CoreUObject!FLinkerLoad::Preload() linkerload.cpp:3419
UE4Editor_UnrealEd!FRegenerationHelper::ForcedLoadMembers() blueprinteditorutils.cpp:1006
UE4Editor_UnrealEd!FRegenerationHelper::ForcedLoadMembers() blueprinteditorutils.cpp:1001
UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() blueprinteditorutils.cpp:1332
UE4Editor_Engine!UBlueprint::RegenerateClass() blueprint.cpp:628
UE4Editor_CoreUObject!FLinkerLoad::RegenerateBlueprintClass() blueprintsupport.cpp:406
UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() blueprintsupport.cpp:1441
UE4Editor_CoreUObject!FLinkerLoad::Preload() linkerload.cpp:3466
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:4131
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() linkerload.cpp:4353
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:3827
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() linkerload.cpp:2885
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() linkerload.cpp:3024
UE4Editor_CoreUObject!LoadPackageInternalInner() uobjectglobals.cpp:1311
UE4Editor_CoreUObject!LoadPackage() uobjectglobals.cpp:1477
UE4Editor_CoreUObject!ResolveName() uobjectglobals.cpp:756
UE4Editor_CoreUObject!StaticLoadObjectInternal() uobjectglobals.cpp:843
UE4Editor_CoreUObject!StaticLoadObject() uobjectglobals.cpp:903
UE4Editor_ContentBrowser!FAssetData::GetAsset() assetdata.h:232
UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() scontentbrowser.cpp:1848
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl() delegateinstancesimpl.h:434
UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() delegatesignatureimpl.inl:624
UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() sassetview.cpp:3732
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl() delegateinstancesimpl.h:434
UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() delegatesignatureimpl.inl:624
UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() slistview.h:800
UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() stablerow.h:287
UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator() slateapplication.cpp:5446
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() slateapplication.cpp:238
UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() slateapplication.cpp:5444
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() slateapplication.cpp:5429
UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() slateapplication.cpp:5407
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1702
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2120
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:979
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2982
UE4Editor!GuardedMain() launch.cpp:166
UE4Editor!GuardedMainWrapper() launchwindows.cpp:130
UE4Editor!WinMain() launchwindows.cpp:206
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41168 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.16 |
Target Fix | 4.15.1, 4.16 |
Fix Commit | 3306574 |
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Main Commit | 3358685 |
Created | Jan 26, 2017 |
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Resolved | Feb 16, 2017 |
Updated | Apr 27, 2018 |