Description

Paper sprite causes package to fail when Blueprint Nativization Method is set to inclusive

Steps to Reproduce
  1. Open a blank project
  2. Create a new widget blueprint
  3. Open the widget blueprint
  4. Add an image to the designer tab
  5. Create and set the brush for the image to a new sprite via the drop down menu (see attached image)
  6. Save and compile
  7. Open project settings
  8. Set Blueprint Nativization Method to inclusive
  9. Package for windows 64 bit
  10. Notice that the packaging fails with the error "fatal error C1083: Cannot open include file: 'PaperSprite.h': No such file or directory"

Expected: The project would package out for windows
Result: The project fails to package with Blueprint nativization method set to inclusive

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint Runtime
Affects Versions4.15
Target Fix4.16
CreatedJan 30, 2017
ResolvedApr 6, 2017
UpdatedApr 27, 2017
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