Paper sprite causes package to fail when Blueprint Nativization Method is set to inclusive
Expected: The project would package out for windows
Result: The project fails to package with Blueprint nativization method set to inclusive
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| 8 | 
| Component | UE - Gameplay - Blueprint Runtime | 
|---|---|
| Affects Versions | 4.15 | 
| Target Fix | 4.16 | 
| Created | Jan 30, 2017 | 
|---|---|
| Resolved | Apr 6, 2017 | 
| Updated | Apr 27, 2017 |