Paper sprite causes package to fail when Blueprint Nativization Method is set to inclusive
Expected: The project would package out for windows
Result: The project fails to package with Blueprint nativization method set to inclusive
Head over to the existing Questions & Answers thread and let us know what's up.
8 |
Component | UE - Gameplay - Blueprint Runtime |
---|---|
Affects Versions | 4.15 |
Target Fix | 4.16 |
Created | Jan 30, 2017 |
---|---|
Resolved | Apr 6, 2017 |
Updated | Apr 27, 2017 |