Description

Instanced Hierarchical Static Meshes do not account for scale when picking LODs based off screen size. This is apparent when you have large variation of scale sizes between the same mesh.

Steps to Reproduce
  1. Open attached project
  2. Fly towards and away from the meshes in the scene so that they change LODs

RESULT
The larger mesh will change LODs while not taking into account it's true size on screen.

EXPECTED
The larger mesh requires the player to get further away before it changes LODs since it is much larger.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.18
CreatedJan 30, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021