Description

If the user sets the Alpha channel on the RigidBody node to something between 0 and 1, this can result in some bone displacement.

Steps to Reproduce

Test Assets submitted in Dev-Framework at CL 3279303

  1. Open QAGame in editor.
  2. Open the anim bp RigidBodyBug.

RESULT

The arms are detached from the shoulders.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41342 in the post.

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By Design
ComponentUE - Simulation - Physics
Affects Versions4.16
Target Fix4.16
CreatedJan 31, 2017
ResolvedMar 8, 2017
UpdatedApr 27, 2018