Description

Importing an asset with morph targets enabled, but with import animation disabled does not import morph targets.

Note: if you open the asset and press re import the asset's blend shapes will reimport.
This issue is a regression from 4.14

Steps to Reproduce
  1. Open a blank project
  2. Import the attached FBX asset
  3. Ensure Import morphtargets is enabled
  4. Ensure "Import animation" is disabled
  5. Open skelmesh in persona
    Result
    No morph targets are imported

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41383 in the post.

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Fixed
Fix Commit3281861
Main Commit3341914
CreatedFeb 1, 2017
ResolvedFeb 1, 2017
UpdatedMay 12, 2017
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