Sometime recently, the behavior of changing a static mesh changed.
A very common operation is to want to change a mesh, while keeping material
override.
Here I have a sky mesh, and the material is overriden (yellow arrow)
[image: Inline image 1]
It is expected that I should be able to change the sky mesh without the
material getting nuked, but if you change the mesh, it resets the material
to use the material of the new mesh in the content browser. This is very
unwanted behavior since you then have to go hunt for the material in the
content browser.
Expected: changing a static mesh assignment keeps existing material
overrides.
see description
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41397 in the post.
2 |
Fix Commit | 3287455 |
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Main Commit | 3341914 |
Created | Feb 1, 2017 |
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Resolved | Feb 6, 2017 |
Updated | Apr 27, 2018 |