Description

In the RigidBody anim node, if the user enables collision while Component Space Simulation is enabled, there will be warnings in the output log saying:

Warning Trying to use world collision with component space simulation on ''/Engine/Transient.World_44:PersistentLevel.Actor_7.DebugSkelMeshComponent_14''. This is not supported, please use world space simulation

However, there's no warning in the animation blueprint about this. I think a compile warning would better communicate to the user that they need to update their blueprint to get collision to work.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the anim blueprint AnimBP_RigidBody.
  3. Enable Overlap Channel and compile.

RESULT

Warning spam occurs in the Output Log about collision with Component Space Simulation but no warnings in the animation blueprint

EXPECTED

Warning in the animation blueprint so the user knows that this isn't supported

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41402 in the post.

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.16
Target Fix4.16
Fix Commit3336524
Main Commit3362661
CreatedFeb 1, 2017
ResolvedMar 7, 2017
UpdatedApr 27, 2018