In the RigidBody anim node, if the user enables collision while Component Space Simulation is enabled, there will be warnings in the output log saying:
Warning Trying to use world collision with component space simulation on ''/Engine/Transient.World_44:PersistentLevel.Actor_7.DebugSkelMeshComponent_14''. This is not supported, please use world space simulation
However, there's no warning in the animation blueprint about this. I think a compile warning would better communicate to the user that they need to update their blueprint to get collision to work.
RESULT
Warning spam occurs in the Output Log about collision with Component Space Simulation but no warnings in the animation blueprint
EXPECTED
Warning in the animation blueprint so the user knows that this isn't supported
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
An error occurred while trying to generate project files !?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41402 in the post.
0 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.16 |
Target Fix | 4.16 |
Fix Commit | 3336524 |
---|---|
Main Commit | 3362661 |
Created | Feb 1, 2017 |
---|---|
Resolved | Mar 7, 2017 |
Updated | Apr 27, 2018 |