Description

Not a regression as it occurs in 4.14.3

Steps to Reproduce
  1. Add a cube static mesh to the viewport
  2. In the details panel add a Sphere Static Mesh component
  3. Undo/Redo (The Sphere static Mesh component should now be outlined in the viewport)
  4. Select the Floor in the viewport
  5. Press the delete button

Result: Selecting anything else in the viewport multi selects like the Ctrl key is held down (Can be seen in the world outliner). Eventually a crash may occur after multiple clicks and pressing the delete button. Crash 3 out of 5 times.

Callstack
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_UnrealEd!UUnrealEdEngine::edactDeleteSelected() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editoractor.cpp:690]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec_Actor() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:2530]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:727]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5631]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:670]
UE4Editor_LevelEditor!FLevelEditorActionCallbacks::ExecuteExecCommand() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\leveleditor\private\leveleditoractions.cpp:1648]
UE4Editor_LevelEditor!TBaseStaticDelegateInstance<void __cdecl(void),FString>::ExecuteIfSafe() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1027]
UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:216]
UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:160]
UE4Editor_UnrealEd!SEditorViewport::OnKeyDown() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\seditorviewport.cpp:109]
UE4Editor_LevelEditor!SLevelViewport::OnKeyDown() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\leveleditor\private\slevelviewport.cpp:444]
UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator()() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4678]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:238]
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:220]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4676]
UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4589]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1533]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2120]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:867]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:714]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:980]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2977]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

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Fixed
ComponentTools
Affects Versions4.14.34.15
Target Fix4.16
Fix Commit3283927
Main Commit3341914
CreatedFeb 1, 2017
ResolvedFeb 2, 2017
UpdatedApr 27, 2018