Not a regression as it occurs in 4.14.3
Result: Selecting anything else in the viewport multi selects like the Ctrl key is held down (Can be seen in the world outliner). Eventually a crash may occur after multiple clicks and pressing the delete button. Crash 3 out of 5 times.
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_UnrealEd!UUnrealEdEngine::edactDeleteSelected() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editoractor.cpp:690] UE4Editor_UnrealEd!UUnrealEdEngine::Exec_Actor() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:2530] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:727] UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5631] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:670] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::ExecuteExecCommand() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\leveleditor\private\leveleditoractions.cpp:1648] UE4Editor_LevelEditor!TBaseStaticDelegateInstance<void __cdecl(void),FString>::ExecuteIfSafe() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1027] UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:216] UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:160] UE4Editor_UnrealEd!SEditorViewport::OnKeyDown() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\seditorviewport.cpp:109] UE4Editor_LevelEditor!SLevelViewport::OnKeyDown() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\leveleditor\private\slevelviewport.cpp:444] UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator()() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4678] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:238] UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:220] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4676] UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4589] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1533] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2120] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:714] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:980] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2977] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41416 in the post.