Overriden properties are not applied until after the construction script has been run. There may be some future discussions about making the properties for blueprint added components behave consistently with native added components, however, for the time being this is the expected behavior.
The Box Extent property does not seem to be updating when changed on an instance of an actor in the level. The size of the box will change, but when the value is printed, it is still printing the initial Box Extent rather than the updated value.
Result: The Box Extent will print out 32,32,32 (or whatever the value was when the actor was placed in the level)
Expected: The Box Extent would print out the value it was changed to.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14, 4.15, 4.16 |
Target Fix | 4.16 |
Created | Feb 1, 2017 |
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Resolved | Apr 3, 2017 |
Updated | Apr 27, 2018 |