Textures that have been padded to Power of Two (using the Power of Two Mode in the Texture Editor) do not render on iOS.
In the repro provided, QAGame has a mobile interface that uses 100x100 textures that were padded to 128x128. If I replace the texture with one that is actually 128x128, the issue no longer occurs.
RESULT
Textures are not rendering even though they are padded to Power of Two in the Texture Editor.
WORKAROUND
Reimport the textures as actual power of two.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41489 in the post.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Created | Feb 2, 2017 |
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Resolved | Apr 13, 2017 |
Updated | Sep 16, 2019 |