Description

A crash is occurring if you collapse a node and name the collapsed graph something that contains a period. The crash occurs if you copy and paste the collapse graph, and then attempt to rename it. It also occurred by simply right-clicking on the collapsed graph node.

Steps to Reproduce
  1. Open the editor
  2. Create a new actor blueprint
  3. Add a Print String node
  4. Right-Click the node->Collapse Node
  5. Copy the collapsed node
  6. Paste it
  7. Right-click on the duplicate node or attempt to rename it in the Details panel

Result: Editor crashes

Callstack

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Kismet!FBlueprintEditor::CanPromoteSelectionToMacro() [d:\unrealengine-4.14.2-release\engine\source\editor\kismet\private\blueprinteditor.cpp:4900]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<1,FBlueprintEditor,0,bool __cdecl(void)>::Execute() [d:\unrealengine-4.14.2-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318]
UE4Editor_Slate!FUICommandList::CanExecuteAction() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:106]
UE4Editor_Slate!SMenuEntryBlock::IsEnabled() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1090]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<1,SMenuEntryBlock,0,bool __cdecl(void)>::Execute() [d:\unrealengine-4.14.2-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318]
UE4Editor_SlateCore!TAttribute<bool>::Get() [d:\unrealengine-4.14.2-release\engine\source\runtime\core\public\misc\attribute.h:135]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SOverlay::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:100]
UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19]
UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19]
UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19]
UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SOverlay::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:100]
UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19]
UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_Slate!SScrollBox::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\widgets\layout\sscrollbox.cpp:953]
UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_Slate!SBorder::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:86]
UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692]
UE4Editor_SlateCore!FSlateWindowElementList::FDeferredPaint::ExecutePaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\rendering\drawelements.cpp:579]
UE4Editor_SlateCore!FSlateWindowElementList::PaintDeferred() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\rendering\drawelements.cpp:604]
UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:719]
UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1127]
UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1216]
UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1216]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1367]
UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1084]
UE4Editor_Slate!FSlateApplication::TickApplication() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1689]
UE4Editor_Slate!FSlateApplication::Tick() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1481]
UE4Editor!FEngineLoop::Tick() [d:\unrealengine-4.14.2-release\engine\source\runtime\launch\private\launchengineloop.cpp:2894]
UE4Editor!GuardedMain() [d:\unrealengine-4.14.2-release\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\unrealengine-4.14.2-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\unrealengine-4.14.2-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.144.154.16
Target Fix4.16
Fix Commit3355223
Main Commit3380073
CreatedFeb 3, 2017
ResolvedMar 27, 2017
UpdatedApr 27, 2018