A crash is occurring if you collapse a node and name the collapsed graph something that contains a period. The crash occurs if you copy and paste the collapse graph, and then attempt to rename it. It also occurred by simply right-clicking on the collapsed graph node.
Result: Editor crashes
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Kismet!FBlueprintEditor::CanPromoteSelectionToMacro() [d:\unrealengine-4.14.2-release\engine\source\editor\kismet\private\blueprinteditor.cpp:4900] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<1,FBlueprintEditor,0,bool __cdecl(void)>::Execute() [d:\unrealengine-4.14.2-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318] UE4Editor_Slate!FUICommandList::CanExecuteAction() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:106] UE4Editor_Slate!SMenuEntryBlock::IsEnabled() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1090] UE4Editor_Slate!TBaseSPMethodDelegateInstance<1,SMenuEntryBlock,0,bool __cdecl(void)>::Execute() [d:\unrealengine-4.14.2-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318] UE4Editor_SlateCore!TAttribute<bool>::Get() [d:\unrealengine-4.14.2-release\engine\source\runtime\core\public\misc\attribute.h:135] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25] UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] UE4Editor_SlateCore!SOverlay::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:100] UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44] UE4Editor_SlateCore!SPanel::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19] UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44] UE4Editor_SlateCore!SPanel::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19] UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44] UE4Editor_SlateCore!SPanel::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19] UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] UE4Editor_SlateCore!SOverlay::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:100] UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44] UE4Editor_SlateCore!SPanel::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19] UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25] UE4Editor_Slate!SScrollBox::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\widgets\layout\sscrollbox.cpp:953] UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25] UE4Editor_Slate!SBorder::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:86] UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25] UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] UE4Editor_SlateCore!FSlateWindowElementList::FDeferredPaint::ExecutePaint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\rendering\drawelements.cpp:579] UE4Editor_SlateCore!FSlateWindowElementList::PaintDeferred() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\rendering\drawelements.cpp:604] UE4Editor_SlateCore!SWidget::Paint() [d:\unrealengine-4.14.2-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:719] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1127] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1216] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1216] UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1367] UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1084] UE4Editor_Slate!FSlateApplication::TickApplication() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1689] UE4Editor_Slate!FSlateApplication::Tick() [d:\unrealengine-4.14.2-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1481] UE4Editor!FEngineLoop::Tick() [d:\unrealengine-4.14.2-release\engine\source\runtime\launch\private\launchengineloop.cpp:2894] UE4Editor!GuardedMain() [d:\unrealengine-4.14.2-release\engine\source\runtime\launch\private\launch.cpp:152] UE4Editor!GuardedMainWrapper() [d:\unrealengine-4.14.2-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\unrealengine-4.14.2-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14, 4.15, 4.16 |
Target Fix | 4.16 |
Fix Commit | 3355223 |
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Main Commit | 3380073 |
Created | Feb 3, 2017 |
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Resolved | Mar 27, 2017 |
Updated | Apr 27, 2018 |
3204 - projectgheist |