Crash occurs launching the editor on Mac.
RESULT
Crash
UE4Editor-Engine.dylib!LoadPhysXModules()::$_0::operator()()
UE4Editor-Engine.dylib!LoadPhysXModules()
UE4Editor-Engine.dylib!InitGamePhys()
UE4Editor!FEngineLoop::PreInit()
UE4Editor!GuardedMain()
UE4Editor!<Unknown>
UE4Editor-Core.dylib!<Unknown>
Foundation!Unknown()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41587 in the post.
0 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.16 |
Target Fix | 4.16 |
Fix Commit | 3288490 |
---|---|
Main Commit | 3293329 |
Created | Feb 6, 2017 |
---|---|
Resolved | Feb 6, 2017 |
Updated | Apr 27, 2018 |