The following error appears multiple times when compiling the editor on Mac:
Undefined symbols for architecture x86_64: "NvClothDestroyFactory(nv::cloth::Factory*)", referenced from: FClothingSystemRuntimeModule::ShutdownModule() in Module.ClothingSystemRuntime.cpp.o "NvClothCreateFactoryCPU()", referenced from: FClothingSystemRuntimeModule::StartupModule() in Module.ClothingSystemRuntime.cpp.o "NvClothCreateMeshQuadifier()", referenced from: FClothingSystemRuntimeModule::StartupModule() in Module.ClothingSystemRuntime.cpp.o "nv::cloth::InitializeNvCloth(physx::PxAllocatorCallback*, physx::PxErrorCallback*, physx::PxAssertHandler*, physx::PxProfilerCallback*, int)", referenced from: FClothingSystemRuntimeModule::StartupModule() in Module.ClothingSystemRuntime.cpp.o NvClothSupport::InitializeNvClothingSystem() in Module.ClothingSystemRuntime.cpp.o "NvClothCookFabricFromMesh(nv::cloth::Factory*, nv::cloth::ClothMeshDesc const&, physx::PxVec3 const&, physx::shdfnd::Array<int, nv::cloth::NonTrackingAllocator>*, bool)", referenced from: FClothingSimulationNv::CreateActor(USkeletalMeshComponent*, UClothingAssetBase*, int) in Module.ClothingSystemRuntime.cpp.o "GetNvClothAllocator()", referenced from: FClothingSimulationNv::CreateActor(USkeletalMeshComponent*, UClothingAssetBase*, int) in Module.ClothingSystemRuntime.cpp.o ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
RESULT
Compile errors
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41588 in the post.
0 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Fix Commit | 3288490 |
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Main Commit | 3293329 |
Created | Feb 6, 2017 |
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Resolved | Feb 6, 2017 |
Updated | Apr 27, 2018 |