Description

Skeletal meshes do not simulate physics when playing in viewport. They are not affected by gravity, nor do they ragdoll.

This doesn't occur in UE4/Main. This occurs with Immediate Mode Physics off and on.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Drag a skeletal mesh into the level.
  3. In the Details panel, enable Simulate Physics.
  4. Simulate in viewport.

RESULT

Skeletal mesh doesn't simulate physics

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41593 in the post.

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.16
Target Fix4.16
Fix Commit3288615
Main Commit3293329
CreatedFeb 6, 2017
ResolvedFeb 6, 2017
UpdatedApr 27, 2018