Skeletal meshes do not simulate physics when playing in viewport. They are not affected by gravity, nor do they ragdoll.
This doesn't occur in UE4/Main. This occurs with Immediate Mode Physics off and on.
RESULT
Skeletal mesh doesn't simulate physics
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41593 in the post.
| 1 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.16 |
| Target Fix | 4.16 |
| Fix Commit | 3288615 |
|---|---|
| Main Commit | 3293329 |
| Created | Feb 6, 2017 |
|---|---|
| Resolved | Feb 6, 2017 |
| Updated | Apr 27, 2018 |