Skeletal meshes do not simulate physics when playing in viewport. They are not affected by gravity, nor do they ragdoll.
This doesn't occur in UE4/Main. This occurs with Immediate Mode Physics off and on.
RESULT
Skeletal mesh doesn't simulate physics
error message when install in U.E 5.3 - IS-IN-FCO2-82
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41593 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Fix Commit | 3288615 |
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Main Commit | 3293329 |
Created | Feb 6, 2017 |
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Resolved | Feb 6, 2017 |
Updated | Apr 27, 2018 |