Seems when an expression output is swizzled (Typically via component mask) we lose the ability to track if the value is constant. This causes the IsPropertyUsed check to fail, potentially falsely activating overheads for features like PDO.
See https://udn.unrealengine.com/questions/334007/material-attribute-usage-not-properly-checked.html or create material shown in smallmtl.png. Difficult to test without a debugger attached.
I am not able to find world outliner how to enable it?
Bullet replication problem. The players sees each other but does not see the bullet
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41594 in the post.
1 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.14.3, 4.15, 4.16 |
Target Fix | 4.16 |
Fix Commit | 3310187 |
---|---|
Main Commit | 3357449 |
Created | Feb 6, 2017 |
---|---|
Resolved | Feb 17, 2017 |
Updated | Apr 27, 2018 |