Description

This is not reproduced in Shadow Color section.

Since ShadowColorAndOpacity is FLenearColor and ColorAndOpacity is FSlateColor, this prevents adding new keys in

ColorPropertyTrackEditor.cpp
FColorPropertyTrackEditor::GenerateKeysFromPropertyChanged

by selecting DefaultGeneratedKeys instead of NewGeneratedKeys when the color type is FSlateColor (ChannelName = 0x0000000015d287d8 "SpecifiedColor")

Then the keys are not added.

Steps to Reproduce

1) Create a Text in UMG Widget
2) Create new widget animation
3) Select Autokey, try to change ColorAndOpacity in Text widget.

Expected: Color is changed and new keyframe in the new track is made.
Result: Color is changed, no keyframe in new track and soon the change is reverted.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

2
Login to Vote

Fixed
ComponentUE - Anim - Sequencer
Target Fix4.16
Fix Commit3299524
Main Commit3617655
CreatedFeb 7, 2017
ResolvedFeb 13, 2017
UpdatedApr 27, 2018