Particle systems will appear very blurry once deployed to an IOS device. The particle system looks correct while using the mobile preview. Another important note is that if a static mesh is in the scene that uses the texture it will display at full res for the particle system as well.
RESULT
The particles in the center of the map will appear very blurry and low res
EXPECTED
The particle system displays on screen and uses the correct mip level.
UE-81742 DXGI_ERROR_INVALID_CALL
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3 |
Target Fix | 4.16 |
Fix Commit | 3224416 |
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Main Commit | 3357449 |
Created | Feb 8, 2017 |
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Resolved | Feb 20, 2017 |
Updated | Sep 16, 2019 |