Description

Particle systems will appear very blurry once deployed to an IOS device. The particle system looks correct while using the mobile preview. Another important note is that if a static mesh is in the scene that uses the texture it will display at full res for the particle system as well.

Steps to Reproduce
  1. Open attached project
  2. Launch to IOS device
  3. Adjust your camera so that you can see the particle system

RESULT
The particles in the center of the map will appear very blurry and low res

EXPECTED
The particle system displays on screen and uses the correct mip level.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.14.3
Target Fix4.16
Fix Commit3224416
Main Commit3357449
CreatedFeb 8, 2017
ResolvedFeb 20, 2017
UpdatedSep 16, 2019