Particle systems will appear very blurry once deployed to an IOS device. The particle system looks correct while using the mobile preview. Another important note is that if a static mesh is in the scene that uses the texture it will display at full res for the particle system as well.
RESULT
The particles in the center of the map will appear very blurry and low res
EXPECTED
The particle system displays on screen and uses the correct mip level.
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the difference between Camera and CineCamera?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
Does media player's OpenFile method support dynamically opening a video file?
How does TArray loop correctly remove elements in blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.14.3 |
Target Fix | 4.16 |
Fix Commit | 3224416 |
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Main Commit | 3357449 |
Created | Feb 8, 2017 |
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Resolved | Feb 20, 2017 |
Updated | Sep 16, 2019 |