Description

Error message:

SEGV_MAPERR at 0x3

Source Context:


Most recent user affected CL: 3249277

Logs:
[Link Removed]
[Link Removed]
[Link Removed]
[Link Removed]


CrashReporter User Descriptions:

  • Just installed engine and tried to start on MAC
  • hi there, when i launch unreal 4.14.0 on my mac, it crashed and post the following error log, does my graphic card NOT fit the engine? my card is NVIDIA Quadro 4000 2048 MB, please help me, thanks a lot!!
  • With no other software running, I attempted to open the Unreal Editor. It crashes within seconds. HELP!
  • i open the engine and this crash!
  • macOS Sierra.
  • Starting up 4.13.2 offline. From Hackintosh.
  • Just launched the editor. version 4.12.5 works very well, but version 4.13 never starts.
Steps to Reproduce

Launch UE4 on a Mac with NVIDIA Quadro 4000. Documentation Team's Mac Pro a1719 has this GPU.

Callstack
UE4Editor-MetalRHI.dylib!FMetalDeviceContext::CreateDeviceContext()
UE4Editor-MetalRHI.dylib!FMetalDynamicRHI::FMetalDynamicRHI()
UE4Editor-MetalRHI.dylib!FMetalDynamicRHIModule::CreateRHI()
UE4Editor-RHI.dylib!PlatformCreateDynamicRHI()
UE4Editor-RHI.dylib!RHIInit()
UE4Editor!FEngineLoop::PreInit()
UE4Editor!GuardedMain()
UE4Editor!<Unknown>
UE4Editor-Core.dylib!<Unknown>
Foundation!Unknown()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>

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Fixed
ComponentRendering
Affects Versions4.134.144.15
Target Fix4.16
Fix Commit3394383
Main Commit3427032
Release Commit3394383
CreatedFeb 10, 2017
ResolvedApr 14, 2017
UpdatedMay 6, 2017