Print String node will stop printing to the screen if PIE is exited while Gameplay Debugger is active. Restarting the editor fixes the issue.
1. Open QA-Game
2. Open the level blueprint
3. Add a Print String on Tick
4. Save
5. Back in the editor, PIE
6. Click in the viewport to get focus, press the Apostrophe-key to activate the Gameplay Debugger
7. While the Gameplay Debugger is active, exit PIE
8. Pie again
Results: The Print String no longer prints to the screen. It does still print to the Output Log however. Restarting the editor seems to be the only way to fix this.
Expected: For the Print String to go back to printing to the screen when the Gameplay Debugger is not active.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.14.3, 4.15, 4.16 |
Target Fix | 4.16 |
Fix Commit | 3375053 |
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Main Commit | 3380073 |
Created | Feb 15, 2017 |
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Resolved | Mar 31, 2017 |
Updated | Jul 26, 2018 |