Print String node will stop printing to the screen if PIE is exited while Gameplay Debugger is active. Restarting the editor fixes the issue.

Steps to Reproduce

1. Open QA-Game
2. Open the level blueprint
3. Add a Print String on Tick
4. Save
5. Back in the editor, PIE
6. Click in the viewport to get focus, press the Apostrophe-key to activate the Gameplay Debugger
7. While the Gameplay Debugger is active, exit PIE
8. Pie again

Results: The Print String no longer prints to the screen. It does still print to the Output Log however. Restarting the editor seems to be the only way to fix this.

Expected: For the Print String to go back to printing to the screen when the Gameplay Debugger is not active.

Community References

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ComponentUE - Gameplay
Affects Versions4.
Target Fix4.16
Fix Commit3375053
Main Commit3380073
CreatedFeb 15, 2017
ResolvedMar 31, 2017
UpdatedJul 26, 2018