REGRESSION No
Skeletal meshes that have recently had LODs auto-generated in the editor will not change LOD levels in the level viewport. This only occurs when the user is NOT playing or simulating in viewport. LODs work as expected when playing.
This issue doesn't occur with skeletal meshes that were imported with LODs
RESULT
Skeletal mesh does not change LOD levels
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42013 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Fix Commit | 3365422 |
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Main Commit | 3385232 |
Created | Feb 15, 2017 |
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Resolved | Mar 27, 2017 |
Updated | May 18, 2020 |