Description

REGRESSION No

Skeletal meshes that have recently had LODs auto-generated in the editor will not change LOD levels in the level viewport. This only occurs when the user is NOT playing or simulating in viewport. LODs work as expected when playing.

This issue doesn't occur with skeletal meshes that were imported with LODs

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the skeletal mesh SK_Fortress_Husk.
  3. Generate 4 LOD levels on the mesh.
  4. Add the skeletal mesh in the level.
  5. Enable Mesh LOD Coloration View Mode.

RESULT

Skeletal mesh does not change LOD levels

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Fixed
ComponentOLD - Anim
Affects Versions4.16
Target Fix4.16
Fix Commit3365422
Main Commit3385232
CreatedFeb 15, 2017
ResolvedMar 27, 2017
UpdatedMay 18, 2020